![]() The 5th generation of consoles would change the game for emulation. ![]() ![]() Outside of a few exceptions, everyone happily worked on their own proprietary closed source projects. One person could create a basic (inaccurate) 3rd or 4th gen console emulator fairly quickly, and with the complexity of accurate emulation out of their reach due to hardware limitations of the time, they had little reason to work together. Even though open source licenses had existed for some time, good infrastructure wasn't available yet, open source hadn't been legally tested, and it just wasn't necessary. In the early days of emulation, emulators were mostly hobby projects developed by single developers. This massive rewrite, dubbed The Great VideoCommon Unification Project, unites most of the graphics emulation logic in shared part of Dolphin, greatly reducing the size and complexity of each video backend! Along with the rewrite, stenzek has brought with it a slew of small improvements, optimizations, and a big surprise. After dealing with these limitations and issues as much as anyone, stenzek finally took the leap and renovated Dolphin's video core. While these plugins were eventually brought into Dolphin as video backends, their initial existence as plugins meant they were designed and laid out in certain ways that were extremely inefficient for something integrated with the emulator. Those that have followed Dolphin from the very beginning may remember that its video backends were once video plugins. Dolphin's video backends suffered from both having too many unique features while also duplicating tons of code from the other backends, making it difficult to add new features and maintain old ones. Over the past few years, parts of Dolphin's video core have seen renovations to make way for new features, but a fundamental problem remained. ![]() Is there anything else that can help developers narrow down the issue? (e.g.It's not common for a rewrite to be something that warrants an article, but, this is one of the exceptions. What are your PC specifications? (CPU, GPU, Operating System, more) The pictures are the same and can be found in the original bug report I have linked above already. For more information on how to use the fifoplayer, please check here: Screenshots showing what it is supposed to look like from either console or older builds of Dolphin will help too. If your issue is a graphical issue, please attach screenshots and record a three frame fifolog of the issue if possible. Windows users can use the tool and anyone who is building Dolphin on their own can use git bisect.) If the issue isn't present in the latest stable version, which is the first broken version? (You can find the first broken version by bisecting. Is the issue present in the latest stable version? Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version. Still, dolphin version 5.0-530 was the last version where this bloom off patch had worked perfectly. On the latest version of Dolphin the bloom off patch/code for this game is still there and checking it introduces horrible fish scales all over the screen. Details and pictures for this is in the post to the original bug report, so in case this was a mistake or accidentally forgotten I'm just letting you know, thank you. So I posted this some weeks back, please see this link to that bug report I made so you can get up to speed: -and so basically I believe I was told the code would be at least removed and that this would be put down as a regression or something like that and that way hopefully somebody might try to fix it but however the code is still there on the latest version of dolphin and enabling still does the same thing I had reported in that bug report, making the game unplayable. What's the problem? Describe what went wrong. MD5 Hash? (right click the game in the game list, Properties, Verify tab, Verify Integrity button) Game ID? (right click the game in the game list, Properties, Info tab)
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